Omegarender is a professional CGI studio. Since 2012, we've been an architectural visualization studio, who have always looked beyond the horizons and strived for perfection. We do not create videos or images - art helps us to reflect the vision of cultural development and ideas in different spheres, inspired by working with unique people.
This approach opened the door for us into full 3D production in all areas: whether visualizing buildings for Zaha Hadid studio, creating characters for AAA games, or working on special effects for films and TV series.
EXPERIENCE
Every day we turn our customers' ideas into reality.
Concept Art
Creation of concept arts with different styles and complexity. From assets to worlds.
Architectural visualization
Architectural object visualization and interior design.
Animation
Organic and hard-surface elements animation.
VFX
Creation of simulations, explosions, destructions, morphing, and other effects.
VR/AR
Working on virtual reality with UE and Unity.
SCALE
120+ employees in production
20+ employees in management
800+ pictures per month
5+ animations per mounth
3+ projects UE/Unity per mounth
We are located in Ukraine / Russia / Belarus / USA
TEAM'S POSSIBILITIES
This video demonstrates the capabilities of the team that will be directly involved in the origin of the karate combat series
OUR VISION FOR KARATE COMBAT SEASON 3 Key Goals and Priorities
Partnership
Development of strong relationships that allow both companies to grow through outstanding communication and an adaptive pipeline.
Project team
A dedicated team who work exclusively on Karate Combat throughout the entire duration of the project.
Details
Working on the details and performance of the scene.
Art
To create new stunning worlds in which the combat will look epic.
Pipeline
Working with several teams simultaneously, makes the production process faster and higher quality.
Software
The combination of UE technology and custom scripts allows us to optimize the process.
Realism
The main aim is to create the maximum photorealism of locations for the maximum immersiveness of the project.
OMEGARENDER TEST
SOFTWARE
Unreal Engine 4 - collecting 3D assets in a full scene, rendering, compositing, postprocessing and VFX.
3D Max/ Maya/ Blender - modeling of assets, retopology, UV
Z Brush - model sculpting/detailing
Substance Designer - creation of procedural materials for texturing or use in UE.
Substance Painter - texturing of assets
Fusion / Nuke- tracking, compressing and postprocessing of video.
Primere pro - classic montage table of pipeline video production.
Python - creation of custom scripts to optimize the process.
PIPELINE
Our vision of the schedule, including all phases and stages.
PROJECT TEAM
We will implement a project in coordination with 4 production teams.
The project will have a consistent vision due to its single creative group and management, but the unit teams will work independently of each other. The expansion of the technical team allows all processes to occur hand in hand, while maintaining high quality and allowing us enough time to elaborate each stage.
Management crew
Communication and process control
Production crew
Art and scene creation
Support team
Testing and implementation
CORE TEAM
The smartest people work every day to provide the best service and to make our clients happy.